Learning Resources Coding Critters® - Scamper and Sneaker

261149

Eduzone Ltd

Normal price

Final VAT and delivery charges calculated at checkout.
Code along with the storybook adventure!, Age 4-10
Children code along with the storybook adventure, Can you code Scamper to play hide and seek, catch the butterfly at the end of the cat toy or catch Sneaker after a ride down the slide?
These playful pets bring early STEM concepts to learning through 100% screen-free coding. Children code along with a storybook adventure and help the brave critters have a playtime they'll never forget. Each storybook coding challenge unfolds in the Coding Critters RT fun pet playset. The sets can also be used to design your own code games and more!
The Coding Critter® also double as cute interactive pets - press their nose to activate play mode where they can be fed, pet and taken care of as well as being made to dance and sing.
Requires 3 AAA batteries (not included).
Tags:
  • Computing
  • Curriculum

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